Ethos: Chris Roberts, The Right Man for the Job.

Although the website for Star Citizen is massive, with more than 39 menu items between the first and second level, visiting any pages will quickly lead you to see the dominant ethos appeal generated by this website. The huge driving force behind Star Citizen is game developer, movie producer, and now chairman of Cloud Imperium Games, Chris Roberts.chris-roberts-4 As the first in a series of meet-the-team introductions, he is introduced as someone who has “changed the face of gaming with Wing Commander, a breakout hit in every sense of the word.”[1] His introduction goes on to list over a dozen games he helped develop, along with nine different movies. While it is hard to understand the impact of Wing Commander through just this posting, all of the other reviews[2][3] I have seen of the original games place them in the “oldie but goodie” category. Chris Robert’s extensive experience as a production lead in a variety of space video games and movies makes him a perfect fit for the visionary adventure that Star Citizen strives to become.

However, Chris Roberts is not without his flaws. The last video game he produced, Freelancer, was released in 2003-three years after the initial release goal. In an interview with Gamespot, Chris revealed that the project’s “wildy ambitious” nature had caused delays and was part of the reason he had to sell everything to Microsoft[4]. Star Citizen is certainly ambitious, and is pushing even current technology to its limits. While funding is not currently an issue, having a fully functioning game is a concern in the back of the mind of some citizens.

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[1] https://robertsspaceindustries.com/comm-link/transmission/12665-Meet-Chris-Roberts

[2] http://www.escapistmagazine.com/news/view/129692-Good-Old-Reviews-Wing-Commander-1-2#&gid=gallery_1904&pid=1

[3] http://www.denofgeek.com/games/wing-commander/27753/looking-back-at-the-wing-commander-games

[4] http://www.gamespot.com/articles/gamespot-interview-chris-roberts/1100-2662128/